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Elvira2.Caves&Catacombs.sol.pp
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Elvira2.Caves&Catacombs.sol
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Text File
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1990-09-07
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7KB
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183 lines
Walk through and annotated comments on Spider Caves and Catacombs
Spider Caves
------------
Beast Location Disarming Strategy
--------- ----------- -----------------------------
Mosquitoes levels A-D Hit them in the head with dagger or
some Ice Darts
Grubs A-D They are slow moving. Clobber them in
head with dagger
Water nymphs A Run Buoyancy and Breathe Underwater.
Stab in head to knock it out.
Ants B-D Ice Darts or stab in abdomen. They
spray acid with armor will deflect, for
a while
Giant scorpion B In side room guarding scroll of
binding. Kill with Lightning bolt or
repeated hits to head.
Director D Stuck in web. Elevator key
in his wallet. Use Telekinesis to
remove.
Giant Spider D To get around, fire Ice Dart to attract
it and let it follow you to elevator.
Trap it behind elevator doors, then
return to web to rescue Elvira.
Giant wasp D Fire lightning bolt or Fireballs or
hack away with dagger.
Annotated Spider Caves
---------------------
Quartz crystal, edible mushrooms Level A, room 1
amethyst, 2 edible mushrooms " A " 2
Emerald, edible mushrooms, magic mushrooms A 3
Emerald, 2 amethysts A 4
Garnet, edible mushroom A 5
Rope, used in final encounter w Cerberus A lake
Emerald, magic mushroom B 1
Amethyst, edible mushroom B 2
garnet, magic mushroom B 3
quartz, edible mushroom C 1
garnet, edible mushroom C 2
garnet, edible mushroom C 3
amethyst, edible , magic mushroom C 4
Hang onto right arm of web and choose Giant spider web cut to
swing across chasm
garnet, 2 edible mushroom D 1
emerald, magic mushroom D 2
quartz, edible mushroom D 3
emerald, edible mushroom D 4
amethyst, edible mushroom D 5
Annotated Catacombs
-------------------
Beast Location Disarming Strategy
---------- --------- -----------------------
Skeleton 1-6 Hit them in knees. Beware, they use
sticky glue to stop you in your tracks
Zombies 1-6 They attack from behind. Blessed
weapons and Ice Darts
work well.
Rats 3-6 Ice Darts may discourage
them. If they attack, back
away with dagger.
Ghosts 3-6 Regular weapons useless. If
Courage spell running, you are immune to
them.
Goblins 5-6 Go for chest with dagger. They
throw Fireball spells.
Sorcerer 6 need to be dressed as sorcerer's
apprentice. tell
him you've been gone because
you had food poisoning.
Traps and countermeasures
--------------------------
Level 1 Alcoves
1 Power point potion Guillotine cut wire
2 rm 2 chest key poison gas Breathe Underwater
3 gold chalice Fireball Resist Fire
Level 1 - rooms
1 healing potion Zombie attacks fight
from behind
2 +2 strength potion poison spikes in wear gauntlet
chest
3 small shield hidden under move chest
chest
4 power point potion Fireball Resist Fire
Level 2 - Alcoves
1 magic dagger Destroy Magic spell Mindlock
2 axe poison gas Breathe Underwater
3 healing potion Fireball resist fire
4 Rm 1 chest key Guillotine cut wire
Level 2 rooms
1 deep blue stone +5pp room caves in close chest before leaving
2 movie reel spiked pit trap move sword on wall
3 healing potion zombie attack fight
Level 3 - alcoves
1 Rm3 chest key Fireball resist fire
2 Rm4 chest key poison gas breathe underwater
3 power point potion guillotine cut wire
4 chainsaw destroy magic mindlock
Level 3 - rooms
1 chinese vase no trap
2 yellow lemonade zombie attack fight
3 +2 intelligent potion poison spike in chest wear gauntlet
4 deep red stone +5pp all stats magical- absorb magic
ally reduced
Level 4 - alcoves
1 Rm1 chest key poison gas breathe underwater
2 wooden mallet guillotine cut wire
3 Rm2 key destroy magic mindlock
Level 4 - rooms
1 +2 constitution potion fireball resist fire
2 red stone +5pp zombie attack fight
3 power point potion hidden under chest move chest
herring bones key hidden under move chest
chest
Level 5 - alcoves
1 power drill fireball resist fire
2 key to chest in Rm1 reverse guillotine DO NOT cut wire
3 power point potion destroy magic mindlock
4 wooden stake destroy magic mindlock
5 healing potion poison gas breathe underwater
Level 5 - rooms
1 +2 weapon skill potion posion spike wear guantlet
2 helaing potion zombie attack fight
3 large shield spiked pit trap move dagger on wall peg
Level 6 - alcoves
1 healing potion reverse guillotine DO NOT cut wires
2 power point potion destroy magic resist magic
3 magic dagger + exper two spiked hand trap wear gauntlet
4 Rm2 chest key poison gas breathe underwater
Level 6 - rooms
1 empty spiked pit trap move axe on wall peg
2 gold quartz +5pp cave-in close chest before leaving
3 healing potion poison spike in chest wear gauntlet
4 power point potion zombie attack fight